Cooperation materials

One QR code, half an hour, and finally something to talk about

Fox Tales is a browser party game: a question about one of you, anonymous answers, a vote, then the reveal. We write the questions to order — for brands and agencies, creators and streamers, events and teams. Below: how a round plays out, what we prepare, and what it costs.

Scenes you know

The people are there, the conversation is not

Three places, the same silence.

A post with no conversation under it

The reach is there, the likes too, and the comments say one thing: “nice”. People see the brand but have nothing to do with it, so they scroll on.

A chat that goes quiet after the hellos

A few hundred people watch the stream, and the chat is “hi”, “lol”, and emotes. Viewers remember every slip and every catchphrase from past streams — they just have nowhere to show it off.

A room or a call where nobody speaks up

The first twenty minutes go on coffee and talk about the commute, and on the call two cameras are on out of fifteen. It finally warms up right when people have to leave.

None of these is about willingness — it is about not having an excuse. A question worth answering honestly, and someone to go first. People handle the rest themselves.

Playing within a minute

Scan the code and start

Nothing to install, no sign-up for anyone, and the rules explain themselves in the first round.

  1. 1

    Open the game

    Your question set is already in the app. You pick it and the game sits waiting for players — nothing to set up, nothing to choose.

  2. 2

    Share the way in

    A code, a link, or a QR code on the screen. In a room people scan it with their phone; on a call or a stream you drop the link in chat; in a campaign you put it in a post.

  3. 3

    Everyone plays in the browser

    Each person on their own phone or laptop. A question about one of the players, anonymous answers, a vote, then the authors are revealed.

Getting in takes a code or a link and a name, so everyone is playing within the same minute.

How it plays

Three modes, three different games

The mode decides whether you mostly laugh, bluff, or find out how well you actually know each other. We pick it for you — it is attached to the question set before it reaches you.

Pick the best answer

Everyone writes an answer to a question about the person drawn, then votes for the one that made them laugh hardest.

A safe opener when people are still getting acquainted.

Guess their pick

The person drawn writes the true answer, and everyone else writes fake ones meant to pass as theirs. Then everyone except them guesses which is real. Points for guessing right — and the person drawn awards a bonus to one of the fake answers.

Lands well wherever people already know each other enough to tease.

Write their answer

The person drawn writes the truth about themselves, and everyone else tries to write exactly the same thing.

This is where you find out who actually listens — and how well you know each other.

Two options for special occasions

Teams

Players split into teams and score together: departments, tables, or groups of viewers.

One person in the spotlight

Every question is about a single person: a creator whose viewers want to put them to the test, a brand ambassador, someone with a birthday, or someone leaving or just joining the team.

Both run in “Write their answer”, so that is the mode we pick when you want them.

Who it is for

One game, three kinds of brief

Brands and agencies

A question set built around your brand or campaign, and a visual theme in your colours. Your audience plays along instead of watching an ad.

Creators and streamers

The whole game can be about you: we write the questions from your streams, and your viewers find out how well they really know you. You decide how many get a seat — the rest watch and shout in chat.

Events and HR teams

Something to actually do at a team day, a training session, or an onboarding week. We write the questions around your team, and people join on the phone they already have on them.

Use cases

See it in practice

Example questions and how a game runs, written up for situations from team life. For brands and creators we write them from scratch, after a talk about your community.

Safety and privacy

The questions people ask before anyone plays

What if someone writes something out of line?

We write the questions and you approve them before anyone plays. Answers stay anonymous only until the end of the round — then everyone sees who wrote what. And if someone goes too far, whoever is hosting removes them from the room.

Do participants have to hand over personal data?

No. Any name is enough — typed in, or one the game picks for them. No email, no password, no sign-up. In whatever stays after the game, one switch in settings hides the name, and a guest account expires after a day. Either way, “Anonymous Fox” shows up instead.

Can people from several countries play together?

Yes, in six languages: Polish, English, German, French, Spanish, and Ukrainian. Everyone picks their own, and questions and other players’ answers translate themselves. The original is one tap away.

Branding

Same game, your colours

On the left, a game screen in Fox Tales colours; on the right, the same screen in a brand’s colours — with a player’s photo instead of the fox.

Fox Tales colours
Your brand colours

Player photos come with every package. Colours and logo start with the “Question set with branding” package.

What we offer

From a question set for your team to a hosted event

The lines between them are not rigid — if you need something in between, say so.

A question set for your team

from €120

For a team day, a send-off, a special stream, or a brand’s first game with its community — in Fox Tales colours.

  • Questions for your crowd and your occasion — every one goes through a person, not just a generator
  • One round of changes: any question you strike out, we replace with a new one
  • A short brief for whoever is hosting
  • You can tell who’s who — anyone can upload their own photo
  • Anna stays Anna, not “Anna_1987” — unique only in your room
  • Nothing on screen but the game — we switch off the feedback, coffee, and sign-up prompts

Usually a few working days.

Our pick

Question set with branding

from €350

So the game looks like your own: in your brand colours at a team day, on a stream, or in a campaign. For companies, brands, and creators.

  • Everything in A question set for your team
  • Your colours and logo — in the game and on shareable cards
  • Assets to send participants: QR code, description, invite
Optional, with your consent
  • 14 days at the top of “Discover” in the app — details below.
  • A post about you on the Fox Tales Instagram and Facebook — written around your brand, with links to your profiles.

Timing depends on how far the branding goes.

Event with a host

from €590

For team days, conferences, and online events, where someone should be watching over this instead of you.

  • Everything in Question set with branding
  • A test round with a small group before the event
  • Running it on the day: in the room, on your call, or on standby by phone — you pick the format
  • A recap after the event: the ranking, rounds played, and the best moments we save during the game
  • We watch the clock: the number of rounds gets adjusted mid-game so it fits your agenda
  • If someone drops out and stalls a round, we remove them from the room and the game moves on

Timing is set around the date of the event.

Final amounts, no VAT added. You pay for the question set, not per head. The exact figure comes after a short call: it depends on how many questions, how far the branding goes, and the date.

Ask for a quote
Featured in the app

14 days at the very top of “Discover”

An option for the branded packages: your set gets seen by players who don’t know you yet.

  • What is “Discover”? The list players pick their next game from. For 14 days your set sits at the very top with a “Featured” badge, then stays on the list on the usual terms for as long as you want. You pay for the spot and the time, not the number of games.
  • Who can play it? Anyone, not just people with your link — the set becomes public. That’s why we only list it with your consent.
  • What about a set for our team? It stays private: only people with your code or link play it. Featuring is for sets meant for people outside the group — in a brand campaign or for a creator’s community.
Getting started

From the first message to the day itself

Four steps. The call and the quote cost nothing and commit you to nothing.

  1. 1

    A short call or a message

    Tell us what you are planning, how many people will play, and when. In half an hour we pick the mode, the package, and the shape of the game to fit your plan.

  2. 2

    Quote and terms

    You get a quote for what you are planning, along with the terms of the engagement. We only start writing once you say yes.

  3. 3

    We get to know the team and write the set

    We ask about your crowd: who works with whom or hangs out in your chat, what the running joke is, and what is better left alone. Then we write the set and send it over — you cut whatever does not fit. Nothing reaches the game without your sign-off.

  4. 4

    The day itself

    Share the QR code and play. On the hosted package we are there on site or on the call.

FAQ

Before you write to us

What does this cost?

A question set for your team starts at €120, a question set with branding at €350, and a hosted event at €590. These are final amounts, with no VAT added. We give you the exact figure after a short call, because it depends on how many questions, how far the branding goes, and the date.

How many people can play?

One room plays best with up to 12 people. A bigger group splits into several rooms that play the same question set at the same time — which is why headcount does not change the price. On a stream, chosen people take a seat and the rest of the viewers watch and weigh in through chat.

How long does it take to set up?

A question set for your team usually takes a few working days from when you accept the quote. Branding and hosting an event are agreed case by case, because they depend on the date.

Can we get our own branding?

Yes. We set three colours — main, accent, and background — and your logo. The colours run from the moment someone opens the link to the game recap, the logo shows up at the entrance and in the lobby, and both go out on the images and pages players share. The colours have to stay readable, so sometimes we pick the closest shade to your brand colours.

Who sees players’ photos?

A photo only works inside your question set: saved moments, shared links, and other games keep the fox. Everyone decides for themselves whether to upload one, and can remove it at any time. Photos go through a content filter, doubtful ones land in our review queue, and anyone can report someone else’s photo straight from the game.

The game is free — so what are we paying for?

The game itself is free: every mode, the ready-made question sets, and the AI generator. What you pay for is personalisation — questions written about your crowd, the look in your colours, player photos instead of foxes, and a screen without our prompts for feedback, coffee, or sign-ups. The questions matter most. The generator gets one sentence about the topic — that is everything it knows about you. It returns ten questions that would fit any group anywhere, so the session turns out the same way everywhere: people listen, they laugh, they go back to their phones. We start with your crowd — who works with whom or hangs out in your chat, what keeps coming up, what you have been joking about for years. That is where you get the questions that make somebody say “I had no idea”, and that the group is still quoting a week later.