Office Christmas party

Office Christmas party games nobody is forced into

Everyone plays from their own phone at the table, and the questions are about the people you work with — nobody has to step into the middle or speak into a microphone.

What the game asks at the office table

  • 1

    Who is most likely to answer emails first thing after a holiday?

  • 2

    Whose mug sits on a desk the longest without being washed?

  • 3

    Who looks forward to the office cake the most?

How do you run a game at an office Christmas party?

Fox Tales gives an office Christmas party a programme item that needs no host. You pick questions that stay safe for the whole company, and teams mix people from different departments. Free, from the phones everyone already has at the table.

No host needed

Nobody has to compere or drag people to the front. The game handles turn order and scoring itself.

It mixes departments

Someone from accounts ends up on a team with someone from the warehouse they had only ever known from emails.

Questions for your colleagues

Pick a catalog that matches the company culture, or generate your own set by describing the occasion — and remove any question that does not fit before you play.

When to run it

After the food, before everyone splits into table groups

That is the moment an office party usually breaks into the same three huddles. Fifteen minutes of a shared game puts the evening on a different track.

  • Works for a remote party too — everyone plays on their own device
  • The game drops the drawn player's name into the question itself
  • A catalog matched to the company culture
  • No props, no printing, no preparation
The Fox Tales fox hosting a game

How an office Christmas party game runs, step by step

Here is the order that works at a table of a dozen or more people, together with the settings that take longest to find the first time round.

  1. Before the party: the question set

    Take a ready-made catalogue or generate your own — you say how many players there will be and what the game should be about. Describing the occasion works better than typing in names: the questions come out more interesting and nobody feels put on the spot. The finished set lands in your library, so you can still edit it.

  2. Pick the "Write the player’s answer" mode when you create the game

    It is the only mode with teams and a judge, and the mode is chosen when the game is created, not during play. Start in a different one and you will not find the team settings at the table.

  3. Room, access code and QR code

    The lobby shows an access code and an invitation with a link and a QR code. Everyone else types the code, opens the link or scans the QR with their phone — no install, no account needed. If the party is in a rented venue, turn on join approval so nobody from outside walks into the room.

  4. Teams that mix departments

    You set teams by hand and they do not have to be equal: one can have three people, another six, and someone else can play solo in the same game. When the question lands on someone with a team, that team scores only if every one of its members gets it right — one miss and the whole line-up ends the round on zero. Which is why mixing departments works better than seating people with their own colleagues.

  5. What a round looks like and how to end it

    The game draws a question and the person it is about, putting their name into the text. That person writes the truthful answer, everyone else tries to write the same thing, and they mark which answers they accept. During the game the room owner can set how many rounds are left — the simplest way to keep the evening from drifting.

Frequently asked questions

How do we run this with several dozen people?

One room plays best with up to 12 people. A bigger party splits into several rooms — one per table, for example — that play the same catalog at the same time.

Are the questions safe in a work context?

You choose the catalog yourself, and you can generate your own set by describing the occasion and where the limits are. Any question in a generated set that does not fit can be removed before you play — nothing is imposed.

How should we split the teams across departments?

You set the line-ups by hand in the lobby, so nothing shuffles people for you. Mixing people who normally sit in different parts of the office works best, and a big department is worth splitting across several teams.

Can we make the game about one person, for example someone leaving the company?

Yes. The room owner marks them as the judge, and from then on every question drawn in every round is about them. You also decide whether the judge writes answers along with everyone else.

See also

See more use cases →

Give the party a programme item

A QR code on the screen, phones at the tables, and fifteen minutes after which people talk on their own.

Start the game at the tables

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